EXPERIENCE

Co-Founder and Chief Technology Officer, Fanaticus
May 2018 – present; Atlanta, GA

I lead product and technical operations for Fanaticus — an Atlanta-based startup that creates low-friction, device-agnostic immersive experiences. Our driving goal is to make these experiences accessible without assuming everyone has access to expensive hardware or desires the same level of immersion.

  • Shipped Pictionary-inspired VR party game featuring asymmetrical multiplayer (VR + mobile) on Steam, Oculus, iOS & Android

  • Oversaw immersive and flat-screen projects from conception through execution, including a witches-and-wizards-themed broom-flying VR game for LBE featuring asymmetrical multiplayer, and a competitive 2D party platformer

  • Led an agile startup team to execute a vision for a more inclusive metaverse

  • Crafted product strategy for maximum impact in an emerging entertainment medium

Research Technician, Georgia Institute of Technology
January 2017 – December 2020; Atlanta, GA

  • Coordinated operations of the DILAC laboratory, facilitating game development, VR development, VR/360 video production, and Arduino prototyping

  • Taught tutorials, workshops, and classes in intro-level Unity, VR, AR, and Arduino

  • Developed and ran public events for VR and game development, such as Global Game Jam '18

Graduate Research Assistant, Georgia Institute of Technology
August 2013 – April 2017; Atlanta, GA

  • Studied game design, narrative design, and qualitative research methods, culminating in M.S. thesis on independent game development in Japan

  • Conducted research projects such as the Game of Thrones “digital narrative” story structure project with Janet Murray

  • Contributed design and writing to game development projects in Celia Pearce’s {emergent game group} and Ian Bogost and Blair MacIntyre’s GT Game Studio

Research and Prototyping Internship, NTT Media Innovation Laboratory
July 2014 – December 2014; Yokosuka, Japan

  • Prototyped remote collaboration tools in HTML and JavaScript using node.js, OSC, WebRTC, and Kinect

  • Conducted four rounds of user testing and interviews with eight users, and presented resulting paper at a conference in Kyoto

Writer/Content Producer, Muzzy Lane Software
March 2013 – August 2013; Newburyport, MA

  • Wrote design documents, dialogue, and scenarios for serious/educational videogames

  • Content lead for two titles:

    • StudenTopia for KidsCOOK Productions, part of Common Core-aligned curriculum

    • Tech Town for Pearson Education, part of an IT curriculum

Quality Assurance Tester, Bethesda Softworks/ZeniMax Media
March 2012 – July 2012; Rockville, MD

  • Collaborated between engineers, designers, and animators to reduce showstoppers

  • Utilized proficiency in Skyrim’s development tools and scripting language in order to author clear, concise, and thoroughly researched bug reports in TestTrack Pro

SKILLS

  • Unity, Jira, git, bug tracking, version control, Adobe Ps/Ai/Pr and Office suite

  • HTML, JavaScript, CSS, jQuery, XML, PHP, Java, Python

  • Wireframes and rapid prototyping: Sketch, Axure, Balsamiq, Processing, Arduino

  • Languages: advanced Japanese, proficient Russian

COMMUNITY

 Organizer, Different Games Collective

Organizer for Dear Games, an ongoing series of accessible game-making workshops and talks at Charis Bookstore in Atlanta, 2015-2019
Jury, arcade for Different Games Conference, 2013-present
Judge, IndieCade Festival, 2015-present
Site Organizer, Global Game Jam, 2018

EDUCATION

Georgia Institute of Technology, Atlanta, GA
M.S. Digital Media (concentration in games and UX design), 2017

The College of William and Mary, Williamsburg, VA
B.A. English and Cultural Studies (double major), 2009