EXPERIENCE
Co-Founder and Chief Technology Officer, Fanaticus
May 2018 – present; Atlanta, GA
I lead product and technical operations for Fanaticus — an Atlanta-based startup that creates low-friction, device-agnostic immersive experiences. Our driving goal is to make these experiences accessible without assuming everyone has access to expensive hardware or desires the same level of immersion.
Shipped Pictionary-inspired VR party game featuring asymmetrical multiplayer (VR + mobile) on Steam, Oculus, iOS & Android
Oversaw immersive and flat-screen projects from conception through execution, including a witches-and-wizards-themed broom-flying VR game for LBE featuring asymmetrical multiplayer, and a competitive 2D party platformer
Led an agile startup team to execute a vision for a more inclusive metaverse
Crafted product strategy for maximum impact in an emerging entertainment medium
Research Technician, Georgia Institute of Technology
January 2017 – December 2020; Atlanta, GA
Coordinated operations of the DILAC laboratory, facilitating game development, VR development, VR/360 video production, and Arduino prototyping
Taught tutorials, workshops, and classes in intro-level Unity, VR, AR, and Arduino
Developed and ran public events for VR and game development, such as Global Game Jam '18
Graduate Research Assistant, Georgia Institute of Technology
August 2013 – April 2017; Atlanta, GA
Studied game design, narrative design, and qualitative research methods, culminating in M.S. thesis on independent game development in Japan
Conducted research projects such as the Game of Thrones “digital narrative” story structure project with Janet Murray
Contributed design and writing to game development projects in Celia Pearce’s {emergent game group} and Ian Bogost and Blair MacIntyre’s GT Game Studio
Research and Prototyping Internship, NTT Media Innovation Laboratory
July 2014 – December 2014; Yokosuka, Japan
Prototyped remote collaboration tools in HTML and JavaScript using node.js, OSC, WebRTC, and Kinect
Conducted four rounds of user testing and interviews with eight users, and presented resulting paper at a conference in Kyoto
Writer/Content Producer, Muzzy Lane Software
March 2013 – August 2013; Newburyport, MA
Wrote design documents, dialogue, and scenarios for serious/educational videogames
Content lead for two titles:
StudenTopia for KidsCOOK Productions, part of Common Core-aligned curriculum
Tech Town for Pearson Education, part of an IT curriculum
Quality Assurance Tester, Bethesda Softworks/ZeniMax Media
March 2012 – July 2012; Rockville, MD
Collaborated between engineers, designers, and animators to reduce showstoppers
Utilized proficiency in Skyrim’s development tools and scripting language in order to author clear, concise, and thoroughly researched bug reports in TestTrack Pro
SKILLS
Unity, Jira, git, bug tracking, version control, Adobe Ps/Ai/Pr and Office suite
HTML, JavaScript, CSS, jQuery, XML, PHP, Java, Python
Wireframes and rapid prototyping: Sketch, Axure, Balsamiq, Processing, Arduino
Languages: advanced Japanese, proficient Russian
COMMUNITY
Organizer, Different Games Collective
organizer for Different Games Conference, the first conference on inclusivity and diversity in video games, 2013-present
Facilitator of DG scholarship program to GDC, San Francisco, 2016-present
Workshop facilitator at Atlanta Zine Fest, Atlanta, GA, June 2016
Workshop facilitator at Queerness & Games Conference, Berkeley, CA, October 2015
Presenter, “Gaming for Everyone Pavilion” at IndieCade Festival, Los Angeles, CA, October 2015
Exhibitor, Maker Faire Atlanta, Atlanta, GA, October 2015
Organizer for Dear Games, an ongoing series of accessible game-making workshops and talks at Charis Bookstore in Atlanta, 2015-2019
Jury, arcade for Different Games Conference, 2013-present
Judge, IndieCade Festival, 2015-present
Site Organizer, Global Game Jam, 2018
EDUCATION
Georgia Institute of Technology, Atlanta, GA
M.S. Digital Media (concentration in games and UX design), 2017
The College of William and Mary, Williamsburg, VA
B.A. English and Cultural Studies (double major), 2009